We have agreed on a concept!
Until yesterday, we didn't have a set concept of our game. The idea is to have some type of running game, where the character moves kind of like Lucio from Overwatch, meaning that the character slides around instead of just walking or running around. Also, the character will be able to slide on vertical surfaces, like walls e.g. and whenever you jump the character gains momentum, thus increasing the velocity. This will encourage perfect jumps from one platform to another. There is another mechanic that we want to implement, and that is a grappling hook mechanic, so whenever the character has jumped of a surface and is falling in the air, you will be able to use your grappling hook. And this can create certain scenarios where e.g. there is a hole on a wall in front of you and the only to pass through it is by using the grappling hook in the right moment.
Our group is very organized by this point. We have decided that Edin and I will be working on the movement mechanics, as we are the ones with the most game-dev experience. Javier and Loic will create the level and Noe, our project leader, will work mostly with planning and having an overview of the entire project.
My next task is to create the repository with the Unity scene (yes, we agreed on using Unity), and I will also hold a short Unity tutorial/overview for my team on Tuesday, to help everyone get up to speed with how to work with Unity.
These are some of our inspirations:
Slide movement
Grappling hook:
Our group is very organized by this point. We have decided that Edin and I will be working on the movement mechanics, as we are the ones with the most game-dev experience. Javier and Loic will create the level and Noe, our project leader, will work mostly with planning and having an overview of the entire project.
My next task is to create the repository with the Unity scene (yes, we agreed on using Unity), and I will also hold a short Unity tutorial/overview for my team on Tuesday, to help everyone get up to speed with how to work with Unity.
These are some of our inspirations:
Slide movement
Grappling hook:
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